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Unity Resilience

Resilience is a single player civically minded city builder that focuses on an alien refugee crisis. You play as the refugee camp manager and you have to maintain your camp and keep your alien refugees alive. On this project I worked as the Lead Lighting Artist, Assistant Art Lead and Optimization Specialist. Below are some of the screenshots of my lighting and post processing in the game. In Unity we are using the Advanced Multi Scene Plugin, therefore, my lights exist in their own scene as a group of baked area lights and a dynamic directional light. I have to maintain the look of the lights within the game to make sure nothing is affected when the player begins to build up their camp. This game was made inside Unity 2019 using the LWRP and then moving to the Universal Rendering Pipeline. If you want to follow  more information about the project please follow this link to head to our project's website.

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