top of page

UE4 Medieval Dungeon Relighting

I wanted to work on a scene that could support a more realistic and grungy lighting setup and I stumbled upon this Medieval Dungeon asset from the Unreal Marketplace. I looked up light rays casting through windows because I knew I wanted to work off of the play of a dusty interior with warm daylight casting through the windows. I used a mixture of static lights to brighten the scene and create extra spill in areas as well as trying my hand at raycasting for the lighting, ambient occlusion, and reflections.
I am only responsible for the lighting and it's associated tasks such as LUT creation, reflection probes.
The scene was created by Infuse Studio and can be found here: https://www.unrealengine.com/marketplace/en-US/product/a5b6a73fea5340bda9b8ac33d877c9e2?sessionInvalidated=true

bottom of page