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UE4 Meadow Relighting

I opened up the demo scene for the Meadow Environment in Unreal and the original lighting setup was for a foggy morning. I decided to play with the scene and make it into a night environment instead. I took heavy inspiration from the blue/green night lighting from Ghost of Tsushima as I loved the calm and cold vibes that lighting invoked. This scene was lit with a stationary directional light and a sky light and then color graded in Photoshop to create a custom LUT.
I am only responsible for the lighting, LUT, post processing, and other associated effects in these images (the scene used is the demo map linked below)
The scene can be found on the unreal marketplace here: https://www.unrealengine.com/marketplace/en-US/product/meadow-environment-set?sessionInvalidated=true

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